Project LazarusWhy do we hunger for nature? What does it mean that we attempt to control and conquer it yet also escape into its serene embrace in order to regain a sense of a genuine life and humanity? These are questions that drive me in my artistic pursuit to answer our complicated and hypocritical modern relationship with emotional escapism into nature and the digital realm.
Project Lazarus is an outdoor, interactive Visual Novel experience that explores the dystopian story of four characters in their conflicting relationship with nature and technology and how they emotionally resonate in response to an immersive emulation of both lifestyles. It aims to create an unconventional outdoor video-game-playing experience for the audience in which they are prompted to question their own conflicting emotional responses to the juxtaposition of these two immersive interactions within nature and digital/virtual technology. It tells this futurist story from multiple perspectives, illuminating the different outcomes we can pave for ourselves as we imagine now how we want to live in the distant future--as apathetic cyborgs or emotionally enriched humans struggling to survive in the wilderness.